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The Lab is the second door on the right, and it says Cape Town University on it.Take the walkway across and turn to the left.Now, take the stairs on your left again, and the lab will be directly across from where you are.To get to the Lab from the Hand, head up river and go up the steps on your left.Direct ♥♥♥♥♥♥♥ to one of the broken fuses and watch him break it more.Look at the maintenance instructions on the wall to the right.
#DREAMFALL CHAPTERS RATING WINDOWS#
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Select any of the personality modules and follow ♥♥♥♥♥♥♥.After talking to Mira, interact with the bot on the table.Interact with the screen and then inside we go.The garage is on the left, across from the currently inactive ferry.To get to Pandemonium from The Hand, simply walk back up the river.This section is split, depending on whether you work at Pandemonium or the Lab. You can talk to Sully afterwards, or just leave.Go have a conversation and give him his food. This is the building we want, so go all the way around to the left, and enter the door.From the corridor, turn right, and go straight until you hit a wall with an Uminska poster on the right corner.To get to The Hand, go straight and down two ramps and two flights of stairs.Go talk to Nela, the woman at the aforementioned cart, and get food for Reza.Watch as the food cart operator is confronted by the Eye operatives.Just outside, a food cart proprietor is being hassled by police.You can also look in your file, open on the screen at the desk, but there's nothing there. Speak to the Captain, then decide to sacrifice or spare him.Īfter the session, speak to Roman as much or as little as you desire.Now on the roof, interact with the switch next to the door.Use the lit arrow to melt the grease on the dumbwaiter's chain.Combine the napkin with the arrow and light it with the brazier on the wall.Go back to the gate and lower the dumbwaiter.Spare or kill Murron and then follow Bachim.Appeal to the Warden's sense of Family to get him to open the gate, and continue through.Use the arrow to pick the lock and go up another flight.Combine the pillow and broom and use it on the window.Continue around to the open cell and grab the pillow off the bed.Use the key on the lock, go up the stairs, and talk to the Captain.You may grant the prisoner a quick death, or leave him. The gate is locked, so continue in that direction and push the guard off the dying prisoner.Get up from your bed, exit your cell, and head to the left.Speak to your younger self and choose which path you will take.Freeze your body and then use your mind power on it.Now, use your freeze power on the machine's vitals screen.Look at your unconscious self, and then interact with the life support system to the left.Go to the campfire and speak with the Vagabond.Freeze time on the monster and then burn it away with your light.Now, go to the other side and grab the flashlight.Under the bed, you need to use your light power.Speak to her and then read her thoughts.
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Proceed through the area saving people from their dreams until you come to the little girl being tormented by a closet-monster.Examine all the items in the room before entering the next area – the vortex across from the bed that says ‘spirits'. We begin in Zoë's dream hospital room.
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